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Archive for January, 2012

Since my last blog post on March 20, 2011, one of the things I found out was I didn’t really have time to update my blog. It wasn’t until now that I decided to rekindle my blog activity and try to maintain a steady stream of updates. I will namely be talking about:

  • A little breakdown of what I have done since March 20, 2011.
  • My return to League of Legends (?)
  • Radiant Historia for the Nintendo DS
  • And games I play that I may talk about in future blog posts…

What I’ve Been Doing Since My Last Blog Post

While most of my 2011 year was filled with studying and other commitments, I haven’t entirely neglected gaming. My gaming basically broke down to:

  • March 20 – End of May – Disbanded my DotA team, because our future goals differed greatly (I wanted to compete with the more difficult European DotA scene, while at least 3 of my teammates wanted to go back to North American Battle.net to stomp easy pub games.)
  • End of May – around early November – started playing League of Legends extensively
  • Mid-November – End of November – Skyrim
  • Played various small games here and there, like Radiant Historia for the NDS, which, by the way, was a fantastic game.

Return to League of Legends

Lately, I’ve been playing a little bit of League of Legends again. My overall skill has decreased as expected from skill decay due to not playing for about 2 months. I have, in fact, been practicing a lot, but am still nowhere near the skill level I once was. Think of it almost as a journey of self-rediscovery. Until I find those missing factors that once made me a good player, I will be forever marred with inconsistency.

Such inconsistent results…

Radiant Historia

This game was almost nothing short of fantastic. The graphics were fairly good. While the battle sprites leave something to be desired, the artwork for each of the characters was amazing. The in-game battle system was reminiscent of classic games, but encourages tactical decision-making. And while these things may seem more simple than modern era games, the story line was phenomenally planned out. The script was beautifully written, and each character had a good amount of depth that ties all together of the horrifying truth of the Chronicles and of Historia itself.

<Warning: Very, very minor spoilers in the next paragraph!>

I read a number of guides while playing this game and a lot of guides suggested I change my battle group of three. While I agree that Aht does shine quite a bit in conjunction with Stocke, some of the bosses you will encounter will take up all 9 spaces, and thus you cannot make use of her powerful traps.

Cute little Aht~

I stuck with my original party of Stocke, Raynie, and Marco to great effect, despite rushing through the story line and ending up under-leveled.

At first, I thought Raynie would be a physical fighter. She does wield a mean-looking spear. But as soon as she started learning her next few skills, her role became obvious. Raynie is an offensive mage. And Raynie doesn’t get enough credit; she does fantastic damage when she learns her G-level offensive spells. She’s basically a Dark Magician Girl…

… in more ways than one!

So overall, I found Radiant Historia to be an amazing game with a very intricate, and rather touching, story line. One of the best games I’ve ever played!

Other games that I have been trying out

It’s just been mainly Nintendo DS games I’ve been trying out. Recently, I’ve spent quite some time into Final Fantasy Tactics A2: Grimoire of the Rift, out of respect for Final Fantasy Tactics Advance. At first, this game felt pretty hard, as your first encounter is somewhat of a boss fight. After playing for quite a while, I have to conclude… this game IS FREAKING HARD. I’ll possibly cover more of this game in a future blog post.

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